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Nexon Notices

The Ultimate Horntail Guide

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The Ultimate Horntail Guide

Post by Leonidas on Thu Feb 11, 2010 8:36 pm

Horntails Legs: 130,000,000 HP
Horntails Tail: 70,000,000 HP
Horntails Wings: 270,000,000 HP
Horntails Right Head: 330,000,000 HP
Horntails Left Head: 330,000,000 HP
Horntails Middle Head: 490,000,000 HP
Horntails Left Hand: 230,000,000 HP
Horntails Right Hand: 230,000,000 HP

Total: 2,080,000,000 HP



To begin with, let's complete the quest to enter Horntail:

Horntail Quest Pre-requisite
1. Gather 6 people at HT PQ place. MUST be exactly 6 people, who have done the quest too.
2. When all the party members gather, COMPLETE the quest. Note: YOU WILL IMMEDIATELY TRANSFORMED INTO A GREEN LIZARDMEN AFTER YOU COMPLETE THE QUEST! You cannot use any skills, nor attack. The effect will go away if you go out, and you have to REDO the quest.
3. After that, jump down, and the guard will recognise and let you inside the map. Note: If you jumped down and the guard sees you when you are still a human, it will send you off to the previous map.

Horntail Quest:

ottoson wrote:HTPQ can be skipped if u do the Badge of Members of Squad by getting
3 certificates from zak, pap and pia and get badges( i think 3 or 4 total) that drop during the HTPQ

To do this u need to get transofmed and talk to moria B4 entering. collect the stuff and talk to her again ^^ seems easy

lil tip:
in the last room of the pq do not talk to the npc of u want all ur party to get badges
skeles will spawn endlesly there so theres enough for ppl to collect them ^_^
ottoson wrote:something that is not included the ppl need to do this quest b4 entry(i think if ppl want to go to HT again they have to do this quest over and over f1) :

Making the Secret Medicine for Transformation quest

what u need to do:

*Go to Cave of Life - Entrance and talk to Moira.

*Collect 10 Tough Dragon Skin, 1 Cornian's Dagger, 1 Cornian's Marrow, 1 Manon's Cry, and 1 Skull Shoulder Pad.


Notes:

*Cornians can be found on several maps in the Dragon Forest area.

*Manon's Cry can be obtained from Manon at Manon's Forest in Leafre. Also manon drops more than 1 cry so put together a party and hunt together.

*Skull Shoulder Pads and Busted Dagger are dropped by Dark Cornians, in several maps of Dragon Forest.

*Busted dagger needs to be fixed. To do so u need to get the dagger and 1 steel and 1 milthril plate. then talk to the weapon maker dude( the 1 who makes lvl 110 weapons)and u get that dagger

*Tough Dragon Skins can be found from Wyverns at the Dragon Canyon instead of Drakes in Victoria Island.

*The Dragon Elixir transforms your character into a Cornian, enabling you to enter the Cave of Life.

*The quest is repeatable every hour from when you turn in the items to become a Cornian.

*DO NOT COMPLETE THE QUEST UNTIL YOU GATHERED UP TO 6 PEOPLE. ONCE YOU COMPLETE THE QUEST, YOU IMMEDIATELY TRANSFORM INTO GREEN CORNIAN, INSTEAD OF KEEPING THE DRAGON ELIXIR!

HornTail Party Quest : Stage 1
1. Upon entering the map, kill the Cornians to obtain Keys.
2. Appoint 1 Member to wait outside, he or she must not have possesion of a Key (this Member cannot be the Party Leader).
3. Other Members with the Key will proceed into the Portal at the top Left corner.

HornTail Party Quest : Stage 2, 3 and 4
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be dropped at the Shining Spot next to the Portal, it will then be sent to the first map.
4. The Member who was left at Stage 1 Step 2 must now retrieve the Key from the tree in the middle and talk to the NPC found directly below.

*Repeat this for Stages 2, 3 and 4.

HornTail Party Quest : Stage 5
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be passed to the Party Leader, and he/she will proceed through the Portal.

HornTail Party Quest : Stage 6
1. By talking to the "HornTail's Schedule" NPC, all Members will be teleported to the "Cave of Choice" Map.
2. The Party Leader must hit the globe from either the left or the right direction, then proceed into the Portal.
3. Depending on which side you strike, you will be sent to either "The Cave of Light" or "The Cave of Darkness".

HornTail Party Quest : Stage 7
1. In either "The Cave of Light" or "The Cave of Darkness", kill the Monsters to obtain 6 Keys.
2. All 6 Keys must be passed to the Party Leader.
3. The Party Leader will then climb over the high wall and talk to the NPC.
4. All Members will then kill the remaining Monsters.
5. When all the Monsters are killed, the Party Leader will talk to the NPC.
6. You will then be teleported to the Entrance to HornTail Map.
7. Wait there till other Parties have completed the Quest.

Note: At every Stage, the monsters you kill have a chance to drop Life's Root. Look out for them. Once every Bishop in your party gets Life's Root, you can proceed out. The next stage is the Horntail fight (head) itself, which you would not want to do.

Requirements:
All jobs

* Optional for all to get one point of Hero's Will.
* Highly recommended at least ONE level for Shadowers
* Very highly recommended MAX for 17X+ with Stance 30 Heroes/DrKs/Pally

Ranged - NLs, BMs, MMs & Corsairs

* Minimum base 4850 HP before HB; 7704 after. The use of HP equips (or HP washing) would be recommended. Please note, this is the required HP with a Zakum Helmet.

Mages - I/L, F/P & Bishops

* At least base 2k HP and 8k MP with Maxed MG on - Different requirements for seduce bishops!
* Selected bishops are made seduce and would require higher HP/MP than this.
* Maxed Resurrection.
* Max Holy Shield although optional would be great for the attacking parties.
* Mages must be able to OHKO mobs (i.e. Dark Wyverns)

Warriors - DKs, Heroes, Buccaneers & Paladins

* All Warriors above 160 need 157 Accuracy after bless; below 160 need ~210 Accuracy. The usage of DEX equipment would be recommended.
* Maxed stance would be recommended but for Heroes/Paladins, at least Stance 20.
* Stance is NOT compulsory unless you are assigned to be a seduce bait where it will be.
* As posted above regarding Hero's Will.
* At least LVL1 Time Leap. Buccs should take note the time they've used their leaps.
* Dragon Knights are a huge exception: LVL 90 with maxed HB would be sufficient provided you are reliable in keeping HB up.

Shadowers

* At least Level 20 Shadow Shifter. The higher the better.
* As posted above regarding Hero's Will.


Now, let's talk tactics:
Boss info: The Horntail fight occurs in three stages, though the third stage consists of many parts of its own. The first two stages are the preliminary heads, pretty easy honestly though stage two is irritating for warriors. The third part is the real thing, far far harder than the prelims. As this is a major boss the guide will be split into various segments, starting with pre-stage one.

The main body is comprised of several parts, which need to be defeated in a certain order. The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage. around 7700 unbuffed and 9800 buffed.

Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack, which honestly you can just ignore.

Third part
is the wings, which summon cornians occasionally, but the main worry about this part is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.

Third and Fourth parts are the left/right heads, completely identical to the preliminary heads, minus the super knockback.

Fifth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP.

Sixth and Seventh parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to enter the cave.

And now the guide really begins!

Pre-Stage one.
(Mainly for the organisers.)

Before you even enter the cave, organise your party at the sign ups to enter in the following order.

Seduce Mule (Usually a shadower or warrior.)
Back up seduce mules (Shad/warriors)
Warriors
Mages (NOT Bishops)
Attacker classes
Bishops

For stage one and two, only the first person to enter matters. For stage three, make sure your parties enter in the order above.
Above order only applies to stage one, the seduce order for stage one remains constant throughout all three stages.

Okaaay, onto stage one!

Stage one.

Horntails Left Head: 330,000,000

Minimum HP: 5500.

Upon entry, DO NOT MOVE, wait until everyone has entered. The seduce mule will go right and hang on the rope. At this cue, Horntail will arise from its shiny blue cave. This stage is honestly a joke, just keep hitting ’til it dies.

All this head will do is weapon/magic defence up, summon wyverns (infrequent) and do its super knockback breath attack. About the only thing to watch out for is the black wyverns which will cast dispel.

Stage two.

Horntails Right Head: 330,000,000

Minimum HP: 5500.

Basically identical to stage one, except the heads on the other side. This stage is more irritating for melee classes, especially warriors as the rush trick wont work here. The seduce mule should hang near the top of the rope closest to entry, you’ll likely fall off a couple of times though. Simply call out “sed” to inform your bishops when you are seduced. Isn’t a big worry at this stage though.

Pre-Stage three.

As stated before, make sure your party enters in the correct order. Upon entering the true horntail cave, you may notice a shiny purple crystal on the right. DONT touch it, after a few hits it will break, summoning horntail in all his fury. Prior to breaking the crystal, it’s safe to take a break here. Most parties will stop for 5-10 minutes before proceeding. Before summoning, the organiser will most likely have split the parties up. Ranged on right, melee on left.

Stage three. (1)

Horntails Legs: 130,000,000
Horntails Tail: 70,000,000

Minimum HP: 9800 (Melee) 7900 (Ranged)

This stage is split into melee and ranged parties.

Melee: You’ll be on the left with the seduce party, your role here is to attack the legs and simply, survive.

Ranged: You’ll be on the right under the falling rocks. DO NOT bump the tail, it will hit for an absurd amount of damage which no character in maple is likely to survive. Stay under the rocks and attack the tail, with apples and sharp eyes it should fall fairly quickly.

Seduce: Stay on the left side and hang on the rope, if you are on a rope when seduced you will not move anywhere. Bishops, follow the seduce into the body ONLY if the tail is dead.

Stage three. (2)

Horntails Wings: 270,000,000

Seduce: Move to the right side and hang on the rope there, extra seducers may attack the wings.

Everyone else: Stand on the platform and attack the wings basically, if you’ve used any hp gear to reach the minimum hp you may be able to replace it with stronger stuff now. (With the legs and tail gone, the strongest attacks Horntail has are removed.)

Stage three. (3)

Horntails Right Head: 330,000,000

Seduce: Move back to the left side and hang on the rope. Extra seducers now have the added role of clearing the wyverns that will spawn. Get comfy, you guys will be here until the last stage.

Everyone else: I’m sure you’ve got it worked out now, just bash the head ’til it dies. It’ll summon different colour wyverns based on its hp. Red means it’s around 75%, Blue 50% and Black 25-30%. As with all the other black wyverns, these can also dispel.

Stage three. (4)

Horntails Left Head: 330,000,000

Identical to the previous stage. Sure does take a while though…

Stage three. (5)

Horntails Middle Head: 490,000,000

Unlike this past two stages, this one is slightly different. Obviously is has another 160M HP, but at 50% HP, it also casts full map dispel, affecting everyone. Thankfully, this is infrequent. Aside from that, identical to the past two heads.

Stage three. (6)


Horntails Left Hand: 230,000,000
Horntails Right Hand: 230,000,000

Congratulations, if you’ve made it this far, you’ve got a 99.99% chance of making it to the end! Since the hands only have mana burn (which deals 1 damage) your only threat is the falling rocks + seduce. Whichever party has the organiser in it will probably kill one hand (either one) while everyone else kills the other. This is for 2x drop purposes only.

FROM OTTO(for those who still dont get Very Happy)

Head 1 and 2

They are simple 1 person(the 1st who signed) will be seduced hands on the rope. Others will just kill the head. the head will summon mobs. Watch out for dark wyverns they can dispell. Others just say omg u bitch im gonna punch u in the face :3
and just bash it.

The body. the meel and seduce party at left and rangers under the falling rocks on the right. Take out the tail and legs, which are most dangerous. then move to the right side and start killing the wings (which should summon mobs too same as the big heads). Then take out the right hand (HTs left hand Very Happy) i think this hand can seduce so its important. then move up to the right head and kill that ( this should seduce and summon too. NOTE: In MapleGlobal, only the preliminary(BIG) head casts seduce.)
then go to the other side and take out the other head (it has the same abilities as the other head.) And if im right then the seduce and summons(which dispell) should have been removed Then the middle head which has the most hp. at 50% it will start dispelling so be careful. and the last hand is the easiest and it can dispell at 50% of hp.

THE ORDER OF TAKING OUT AND REASONS:

1st-Tail:why? high bodydmg
2nd-Legs:also high bodydmg.now ppl can move safely at the bottom
3rd-Wings:they summon(which can dispell) and block the hands
4th-right hand: seduce
5th-right head: also seduce (and summons(note i read that the head have the same abilities as the big heads. But some sources indicate that they dont seduce or summon) (?_?)
6th left head: Seduce again (and summons)
7th-Middle head: just for the kicks
8th-left hand:(last seduce) for the drops Very Happy

TIMES TO USE APPLES:

i think we should use 2-3 apples for rangers.

1st apple at tail and legs to take them out fater
2nd apple and the Middle head cuz it has the most hp and starts dispelling at 50% so taking it out faster would be better. maybe it will last for the last hand too.

END of my addition.

Accuracy Formula for Warriors only:
To achieve 100% hit accuracy for a specific monster, use this: (55+2*lvl difference)*mob avoid/15
“Lvl difference” meanss how many level you are below the monster.
Please take note that to train efficiently, you must hit 100% without any misses.

Drops:
ottoson wrote:
and Mastery books Very Happy

also the the Nine Spirit's Egg to scroll Ht neck

------------------------------------


All credits go to:
http://www.maplestoryguideonline.com/horntail
http://www.networktemple.com/forum/tutorials/31989-guide-horntail-quest.html
http://sleepywood.net/forum/showthread.php?t=1564542&highlight=Horntail+guide
http://forums.playpark.net/showthrea...11#post3097511


Last edited by leonidasmark on Wed Jun 09, 2010 11:24 am; edited 7 times in total

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Re: The Ultimate Horntail Guide

Post by Guest on Thu Feb 11, 2010 9:17 pm

is this copy/paste f3


anyway 1 thing to add
HTPQ can be skipped if u do the Badge of Members of Squad by getting
3 certificates from zak, pap and pia and get badges that drop during the HTPQ
and ect...

NICE tho Hope ppl read it. f3


Last edited by ottoson on Fri Feb 12, 2010 1:05 pm; edited 2 times in total

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Re: The Ultimate Horntail Guide

Post by nix on Thu Feb 11, 2010 9:23 pm

Horntails Legs: 130,000,000
Horntails Tail: 70,000,000
Horntails Wings: 270,000,000
Horntails Right Head: 330,000,000
Horntails Left Head: 330,000,000
Horntails Middle Head: 490,000,000
Horntails Left Hand: 230,000,000
Horntails Right Hand: 230,000,000

In total only a childish: 2,080,000,000!!!!!

and zakum is only 481,000,000 which is all zakum's hp added up which would mean is like 5 zakums on top of the other ;3 nothing really problem only is hp of ranged attackers not being enough...even with hb...

I would like to hear what are everyone's though about HT? please comment

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Re: The Ultimate Horntail Guide

Post by wolfei on Thu Feb 11, 2010 9:24 pm

D= i didnt meant to write on nix's acount i just discovered mine in college a few hours ago after checkingh through my inbox email >.>

and yeah otto it is copying and pasting....Anyone who has fought HT before please make on in ur own words or add info to this so we dont make load of threads

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Re: The Ultimate Horntail Guide

Post by EagleIsBack on Thu Feb 11, 2010 9:27 pm

leonidasmark wrote:the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack

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Re: The Ultimate Horntail Guide

Post by Guest on Thu Feb 11, 2010 9:31 pm

Just posting drops to see its just a clear view of them Very Happy

and Mastery books Very Happy

also the the Nine Spirit's Egg to scroll Ht neck

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Re: The Ultimate Horntail Guide

Post by xmandyx on Thu Feb 11, 2010 9:53 pm

In total only a childish: 2,080,000,000!!!!!

well what can i say f6
good luck... f1

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Re: The Ultimate Horntail Guide

Post by Guest on Thu Feb 11, 2010 10:11 pm

k so more about seduce. This will make ur character lose contorl
the character will start moving in a direction left or right. i read that 1 cannot use pot while seduced so bishops need to heal the seduced. It can be dispelled by hero's will only . basically this will happen XDDD

poor me f444444444444444444444444444444444444444444444444444444

and i found this lil video guide too so ppl can get a better view of a HT run
http://www.youtube.com/watch?v=YxgkXZkvzpo

rly nice and i was right they take out the left hand(on the right side) B4 the heads cuz it seduces remeber that

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Re: The Ultimate Horntail Guide

Post by Vanjitron on Thu Feb 11, 2010 10:43 pm

Bigest problems as i see them:
a)Warrior's accuracy to hit HT
b)hp of NR's and (X-)Bowmasters
c)People that haven't gained Strong Will or haven't invested SP in it.

Actual ability on killing HT will come with trial and error runs.Each one of us must invest on Strong Will since the "seduce mules" might dc,die w/e and we all should have our own skill when the shit hits the fan.


Last edited by Vanji on Fri Feb 12, 2010 5:36 pm; edited 1 time in total

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Re: The Ultimate Horntail Guide

Post by Leonidas on Thu Feb 11, 2010 10:47 pm

Thanks for your feedback guys, im adding all your info on my first post.

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Re: The Ultimate Horntail Guide

Post by TOTA on Fri Feb 12, 2010 9:09 am

Omg we need moneyyyyyyyyyyyyyyy.
I have many questions
will we boom or cb with 4th are most attackers than boomers?
think about a guild that we can go together for HT runs (at least at first very hard runs). Im thinking Seasons but are many more
most questions on the way

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Re: The Ultimate Horntail Guide

Post by Vanjitron on Fri Feb 12, 2010 10:05 am

Tota booming HT is out of the question.It's like buying our HT pendants in 10 times the fm price that hey will have.

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Re: The Ultimate Horntail Guide

Post by EagleIsBack on Fri Feb 12, 2010 12:16 pm

When the shit hits the fan!

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Re: The Ultimate Horntail Guide

Post by Guest on Fri Feb 12, 2010 1:03 pm

well i saw some CB's/Shads drop mesos.
Boom can only be used to kill the legs and tail (maybe speed things up and make things safer), as for the rest the body parts are too high up to BOOM (well maybe wings or hands) but the heads are too far away thats what i think. The feet and tail dont have that much HP its like taking out zaks 2nd and 3rd body (i think Very Happy)

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Re: The Ultimate Horntail Guide

Post by xaxis on Fri Feb 12, 2010 2:52 pm

omgosh black nisrock and dragonshiner Very Happy.

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